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Discovering Find2Earn - The Next Big Thing in Move2Earn - TOKEN2049 Singapore 2022

TOKEN2049Sun, Oct 9, 2022, 12:00 AM

Transcript

thanks so much for coming I only have 15 minutes to hello my friend only have 15 minutes to walk through the gamify everyone is interested in gamify raise your hands gamify an interesting markets right potential markets all right let's try and be quick we only have 15 minutes here we go so some of the forecasts the current the current gaming Market is valid at around 200 billion dollars this is some very very interesting numbers out of which it is actually forecast is in 2025 the market will be 50 billion dollars if you look at the metric so we're trying to get to 25 of the total value of the market from the whole gaming industry by 2025 should be gamified the global games forecast is is this is a very very interesting stats 50 of the whole gaming will actually be is mobile gaming so by 2022 current revenue is mainly streamed for mobile gaming imagine that so before you know like playing World of Warcraft fortnite you know different type of games that was kind of the main industry now the industry is Shifting towards mobile games and you know this will only be increasing with time so what are the biggest problems about gamify so it's poor game design game economy design things we see with stepan all the move to move to earn games reward token prices blockchain gaming sector bubble version Bitcoin performance it's interesting to know that people think that gamifies is affected the growth of the gamified sector is affected by the Bitcoin pricing but it's actually not and I'll talk about it in the next slide this is the current size of the gamified market compared to the whole crypto Market it matters just one percent so we just account for one percent of the total Market that is currently on the crypto market cap on and the General market cap of all the crypto the main key drivers for adoption and gamify is four main things as number one the biggest thing is traditional companies entering the gamify market by traditional companies we mean you know like PlayStation uh you know you name it any of the big guys gaming into the market this will drive the market the explosion of crypto in general and the appearance of AAA games and funding of institutions people concentrate now more on the how to make money in gamify like x infinity like no nothing nothing wrong about them but is this the type of game that a gamer would play is it a time of game it's not a type of game or the game will play so the biggest problem is that people you know people don't take fun first as a factor while playing the games and you know making sure that the game designs are correct and well played by the traditional markets and hence why this is the biggest problems cost eventually is a big problem lack of accessibility how to connect the meta metamask wallet to your game how does this stuff works this is too too difficult I don't understand hence traditional Gamers don't come into the space so focusing on the mass Market uh you know our product is try to be built around massive adoption so fun comes first this is also very very important so gamify is slowly declining for the industry and to prioritize it's the fun games it has to be the game design has to be structured in a way that you know this is not just making money and this is not crypto related this is first you have to make sure that the game is an actual game this is an interesting stats a game a daily Trend as we can see Bitcoin falling right so we can see that we're here on the Bears Market it hasn't actually declined the active users it hasn't actually declined the active users of gamify so the gamify users they're there they're still playing they're not declining and also they're not fully correlating with the you know with the Bitcoin prices so we can actually see some spikes was actually new users that are attracted to the game if I some of the interesting stats here as well so the oh by the way this is amazing stats guys look at that attention guys look at that Stefan right daily active users of step on 8 000 people 8 000 people x infinity 37 000 people daily active users like does this number seems right to you does it seem like it's a great number this is numbers like for any any I'm sorry I'm not talking about bad about any of those guys but if you would look at active users of fortnite or active use the World of Tanks or active users of any type of different type of traditional gaming like if a game a Doodle Jump game you know the Doodle Jump game on mobile store mobile app has more users combined than the probably the whole of the game if I Market you know this is a very very big problem of adaption another another some different styles okay we've been there launch Launchpad statistics very high rois you know a lot of projects are currently being launched in the gamify sector good numbers good stats you know as you can see that gamify projects are outperforming some of the traditional defy projects so nft projects or blockchain services so we can actually see the upcoming trend for you know the development on the game if I sucked up but again like 90 of it is complete you know like that is coming to the market they try to repeat the step and model they try to repeat the you know the the enthusiasts trying to build the game but this is not the way to go well some of the stats from the uh some of the tier launch pads you can also see that a very very big Arrow Wise from the projects launched in 2022 this is stance that with our analytics team have been Gathering so you know take a note of that this is some interesting stuff and now this is not you can't find this publicly this is what we have been researching ourselves by the way we have our own idea launch pad and out of the 37 applications last months uh that we had on our pad 27 of them were actually related to gamify and most of them are launching most of what we are investing as well we as we set up a fund as well as is primarily gamify for a number of reasons so to conclude the gamify sector has its own audience and the chance of falling activity has stabilized so we're not going downwards we are not going with Bitcoin gamify is not correlated the game pro gamify projects received many times more Roi than the other projects we have seen the stats for that the current carpet market cap is still a very very small percent from the total crypto Market we have also seen that right so only one percent of it foreign guys some difference with stuff yeah and the main conclusion developers should take from interesting for players projects can develop in the long term so make sure that fun comes first and you know where we need to get the big guys on board game should be AAA so the main conclusion is it has to be developed by the professionals enthusiasts are not the one to do that so I would love to show you now one of our games that we we're building we're building it under under Wii game structure so we have one of the vectors that we were specializing on is is where we created a division called Wii games and this is the first game that we are releasing I would love to would love to show you it by the way guys generally how the how the crypto gaming gamified Market Works people collect the money I will do you know I will take 10 million dollars from you guys and then I will build a game that will never be built or I will release a trailer that it comes out you know I release a triple A you know video and it looks amazing it's like a you know it's like a different new old and then you come out and you see like a shitty Unity you know like a Lego based shitty game you know and this is a real world people like how many games like that we've seen you know I'm not gonna pick names maybe some of the people are here but like there's a lot of stuff out there let me show you the game that is ready this game is ready is being built and this is something that we're releasing uh in November probably [Music] [Applause] foreign [Applause] yeah so there's another video to show you guys this is just the first one so uh in terms of re-way traction we've been ranked in top 10 most well performed tokens in 2022 more than 60 000 uh people base we have a K well base of more than 400 people our daily trading volumes are now organically at around 2 million because the markets are really bad but the Peaks were 15 million but we just launched so uh the game that we have released is a fine to earn game where it's like a Pokemon go like game where you find and collect tokens skated around the world uh you know I'm not gonna go through some of the stats here we just love to show you the video of the game it's in the end but some of the key features is you know we will allow appearances PR uh PVP and guilds so you can literally collect with your team and like Pokemon go like game and find tokens around the world build up with your teams and be able to you know play Not only alone but also with your you know family friends Etc so I'm gonna skip that part guys because I want to show you the videos I'm running short on time but this is it this is the stuff that's fine to earn game with augmented reality backpack coin collection the game's financial model is based on long-term sustainable tokonomics which uses wwmb utility tokens for in-game purchases and wwy governance tokens for management each coin collection backpack in the game has three main parameters capacity the number of coins available to a player in a single mini game higher capacity more possibility to win accuracy the greater this parameter is the faster the movement along the backpack's flight path to collect coins durability the number of mini games the backpack can survive all the backpack characteristics are improved by the coins collected during the mini games a built-in Marketplace allows you to buy additional backpacks to earn even more with a single tap the player scans their surroundings and the nearest coins are displayed on the map all you have to do is pick one and follow it to play a mini game you can use your backpack to catch a coin that moves from side to side the more you are away from the coin the greater your winnings no matter where you are alone or with friends out for a walk or doing sports move and play bad guys why we wait thank you guys the biggest thing that that I would outline here is when they said sustainable to economics because sustainability in the gamified sector is what will allow any gamified project to strive and this is something that everyone is trying to tackle right now as we've been speaking with our friend Alexander here and this is also one of our points by the way uh our friends Alexander's here they're in top three biggest uh app developers uh in in the world with some of the biggest brands like this now and many other Disney Brands and many other biggest brands working there so thank you guys thank you so much appreciate appreciate your time and attention now everyone can have a drink right

Automatic transcript — names and jargon may be misspelled.