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Bringing Gaming and IP Into the Future - TOKEN2049 Singapore 2023

TOKEN2049Mon, Oct 9, 2023, 12:00 AM

Transcript

hi everyone uh so I'm one of the co-founders of parallel can I just get a sense of any of you have heard of parallel hands okay cool thank you so thanks for coming if you've heard about us um what I'm going to talk to you about today is just a bit about what we've built so far and a bit about where we want to go and why uh so parallel as a studio uh is surprised of a lot of really talented folks who contributed to some of the best games and the best content over the last probably decade if you enjoy Marvel movies if you've enjoyed you know Splinter Cell Assassin's Creed Call of Duty you know stuff from Nintendo we've contributed to it so we're really you know small group of people distributed across the world who are really passionate about building incredible games and for those of you who've never heard of parallel I think the first and best thing to do is to introduce you to the world so I'll let you see that [Music] now identify [Music] Pirates get me an open Channel show me their trajectory and cross reference with our route I know that [Music] ship prepare the [Music] fleet put him [Music] on this is freedus territory my dear Catherine you should know better than to pass through Echelon space Mars bows to No One including eselon oh yes the good old Maran way hiding behind your shin a sense of superiority this is your last chance Marlo divert course or we will make you did you hear that crew looks like it's payday don't start something you can't fit armor division at your command I want all weapons systems ready for transport understood confirming all weapon systems ready to [Music] deploy pull up tactical array so I think that's a really good way to just introduce you to some of the world that we're building and some of the the IP around what we built um so you know what we've delivered so far we're in Clos beta today of our TCG trading card game uh the base set of cards has been complete and the way the game works is you can pick from any one of the five parallels uh aenor which are kind of mechs uh shroud which are kind of mystical marians which are Mars colonists uh they tend to be very militaristic um earthin who are kind of people who got left behind on Earth as this you know radiating event happened um and cathari who are clones and so there're all five different groups of humans but they've all evolved in parallel separate from one another to be different and so the TCG works in the way that uh people are playing it today that the way it works is you have to comprise a 40 card deck and the 40 cards can be nfts that don't have to be um if you play with nfts you get to win an an emission of a reward token called Prime which is the erc20 reward for winning games um and you build a 40 card deck and you play with your opponent and uh whoever kills the opponent before the end of the match wins and essentially uh in the 30 days or 35 days that we've been enclosed beta for the game people have already played over 300,000 matches of parallel uh and there's you know this the largest widest held 1155 uh nft and um it's you know I think top 20 or so in alltime volume across all networks in terms of uh digital assets so quite proud with what we achieved in the game so far and again so as you win a match uh you know it's a skill-based game as you win you you uh you earn an emission of the erc20 and and you can use that to within the ecosystem to make more cards by Cosmetics just things that traditional Gamers would do and so as we've developed these cards this is kind of now shifting into where we're going and why so each one of these cards is you know an 1155 nft as we've developed them we've been creating this library of 3D assets that we can use to power subsequent games and make more ways for people to engage with the game and different types of games and essentially what this means is that the card as we make cards we're essentially in a pre-production phase if anyone's familiar with how these things are designed as you're building these cards you're creating these 3D assets and your library and repository of assets are becoming larger and larger and larger and it becomes very easy to be able to drop them into ue5 and create subsequent games and that's kind of where we're going and I'm going to show you what that might look like so the first step we took when we started to make these assets is I actually have that card in my pocket I think yep so this is one of our physical trading cards uh these are something we're working towards just for broader distribution uh we'll we'll hand out a bunch of the anyone who wants to get one later uh but essentially you can see how you can augment trading cards themselves physical trading cards to kind of create new experiences and this was like the first exploratory step to determine what could be possible The Next Step was to drop all those assets into ue5 and this is an example of uh vehicles uh characters guns Landscapes equipment that really composes the world and these are all things that appear on cards and so we're able to create this in two days and so the the possibilities that are unlocked by you know uh this asset repository that we created as we create our trading cards um it's quite quite material but the problem here is that there are incumbents in the space in the traditional gaming space and you're going to compete with them you have to compete with them to be successful and the problem with that kind of led us to Colony so if I say arpg people probably think Diablo if I say first- person shooter you probably think Halo these are you know known comets that have created categories and own those categories um almost exclusively obviously there's a number of other participants that build games in this space but you're competing with traditional gaming in a place where they've already almost won the vast majority of the segment and so that brings us to Colony so instead of taking these assets you know like I showed you in that that demo there of the guy running around and saying let's build a third person shooter I think we said okay for us to stand out we have to do two things we have to use blockchain in a way that it is it's kind of creating a new new category of game and it has to be uniquely possible because a blockchain and with the Advent of you know Ai and llms essentially what we did was we said Hey what if we created an an avatar a character and a one and a half player game not a game where you play alone not a game where you and a friend play a two-player multiplayer game but a game where the AI is the player and you're kind of the devil and the angel on its shoulder suggesting and talking to it as to how it should navigate this simulation in this world so colony is essentially the world's first uh one and a half player AI game that uses blockchain and everything in the game is uh onchain and so as the AI character which you'll see in the next demo um uh you know interacts with other AIS it's able to transact so each each each Avatar is a 721 a full-bodied rigged in u5 and uh each one of them has a 6551 wallet so essentially what you have is digital intelligence with its own wallet that it can transact on and it's able to obtain assets from the simulation in this world transact and talk to other AIS plan you know make strategies and plan as to what it wants to achieve and interact with essentially everyone and transact fully independently what that means is digital intelligence which is obviously this major arc that we've seen come up in the space in general with digital assets being owned by them and so now I'll show you you essentially what is our ue5 Target state for colony which is the world's first one and a half player uh AI game so I'll talk you through a bit about it without overdoing you've got your character down there the AI is actually talking to other AIS and interacting with them where are you going I'm heading to talk with Xander about his T I think you should go mine some more materials first so that we can prepare for a raid so you're not moving this character this is AI Control idea thanks as it passes other characters it's identifying them looking into what they're doing why they're doing [Music] it so now the character is approaching the mine is going to gain resources raw materials that they're able to refine and get erc20 Prime cor from the simulation if you watch their inventory you'll see they'll get raw materials that's an 1155 that's been generated by a custom uh stable diffusion model that we've trained ourselves deposits the 1155 mints it on chain and now that character is going to go refine it and and interact with other characters and you'll see what happens next did you just pick up some refined ore I've got a plasma charger that you can use to turn all that stuff into a rifle maybe we can trade sure can I buy it from you how does 11 Prime sound you got a deal so the character's transacted on erc20 11 Prime and has obtained another plasma charger that they going to need to be able to craft a rifle for themselves so that essentially was two AIS transacting on chain entirely independently of any human interacting with them War warning enemy [Music] approach and now we have an enemy that's approaching the colony so the reason this is so relevant right now is a huge generation of people myself included I've got a 5-month old baby boy at home and I can't play a war zone for 3 hours anymore it's simply not possible my wife would you know hang me for it and I I also find no gratification or enjoyment in playing Candy Crush and so you've got a whole generation of people who've grown up playing Nintendo and then Sega and PlayStation and computer games and all these things and and yet we're you know we're we're at a point where we need a game that you're able to dial up and down your engagement based on your time and preferences and essentially if we're going to use digital intelligence to do that they should have natively digital possessions and that's entirely you know possible with a blockchain infrastructure to be able to do this so this is something that we've had in development that's the target State uh we we are going to be doing additional public demonstrations of it we've already done public tests of of colony uh but I wanted to demonstrate how a card game could be the pre-production which is already successful in its own right I mean 300,000 games played in 35 days is nothing to B at there's over a quarter just under a quarter million people signed up to play because it's not in full release yet the card game but how that can act as pre-production for uh asset repository of onchain assets that can power more ways to play in particular power AI to have its own assets that it can interact with other AIS to buy sell trade and obtain assets from a world that are scarce and so really you know as we kind of understand what the pieces are here you know we've got this Avatar collection this has you know been in the market for some time essentially we've created 11,000 characters that are uh you know usable in this this simulation those characters were obviously in the process of making them all full bodied and rigged to be able to do this and ultimately as we you know further build out and expand Sim the simulation or the the AI Colony game our objective is to be able to allow you to move between multiple colonies multiple worlds um so thank you very much and uh I I appreciate everyone's time I'm very happy to be here and if you want to talk to me about this you're welcome to find me I'll be hanging out with my team um and thank [Applause] you

Automatic transcript — names and jargon may be misspelled.