Hi, I'm Lemonet from Builder's Garden and we're building Rise of Farms, the next Farmville powered by a real and open economy. For the past 10 months, we've been building Farville on Forcaster and Base and our mini app has been one of the most retentive one on the network. We learned a lot along the way. First thing, we've been able to on board many of our non-cryptonative friends on the game, playing it on a daily basis. This made us realize that casual games like ours can really be the troanors that will bring crypto to consumers, bringing them to their first transaction.
Second, we noticed that players discovering our game through the social feed stay twice as long than others, showing the power of the social status. And finally, the most important insight that I want to share with you is that as soon as we introduce ownership, light onchain interactions, collectibles, and badges, retention went 9x higher. This was our aha moment. Realizing that ownership and social status together can really drive stickiness in casual games like ours. For this reason, with Rise of Farms, the evolution of Farmville, we want to double down on this.
We want to go deeper into ownership. We are moving the full in-game economy on chain letting value really flow between players and even between games. In the end, we believe that games will become more and more economies with digital companies actually trading earning revenue and maybe at some point going public on chain attracting speculators and investors as well. Our attraction is engagement and retention on Fiverr with 12,000 monthly active users, 1,000 players on a 100 day streak, 5 million app opens in a month, and $8,000 revenue generated. We are Builder's Garden, a consumer crypto studio that shipped more than 20 mini apps in collaboration with B XMTP and other great companies in the space.
If you like internet capital markets, you love internet crop markets. And if this doesn't sound crazy to you, please come talk to us. Thank you.
Automatic transcript — names and jargon may be misspelled.