Web3 Gaming + AI From Stepan Sergeev & Slav Pankratov Clash of Coins
Ethereum Denver·Thu, Oct 9, 2025, 12:00 AM
What happens when Web3 meets AI in gaming? Meet Clash of Coins, the GameFi star on @Base, chasing 100M players with bold ideas and a Web3-optional approach
Transcript
[Music] so good afternoon everyone and uh first of all thank you Denver it's an honor to be here and to build here my name is um we don't care about your F name and that's fine I'm a chief disrupt officer at oneway blog and today we will quickly discuss two topics first the gamey 2.0 where game come first and not finance and the second the significant role that AI Mr AI will play in strengthening this Renaissance so let's begin with a brief introduction oneway blog gaming is a startup that originally bootstrapped for three years using friends and family style and um our Focus was on particularly one goal to break the cycle of game five P schemes these schemes often prioritize Finance at the expense of actual game play as a result despite numerous attempts at simulation and kind of other stuff many projects just end up in the graveyard of History our assumption was a little bit different that certain game hybrids could provide exceptional experience along with with impr Prive economy uh especially in the web three optional case 6 months ago we Clos our first preced round and developed the Alpha version of our fragship mmrpg Clash of coins s that we've collected about hundreds of reviewers affirming that it's a genuinely playable for more than just the points and the just D all kind of regular things some of our key metrics include 100,000 users in three Mones actually right now we're fastest growing game f on base the number of hours is uh above industry and um retention plus thickness as well our next crucial objetive is to launch in game economy where revenue and players will not be undermined by inflation from all directions our strategic road map consists of the following steps first build a working gaming Flagship second develop an infrastructure based on the success economy and third optimize the entire product with the help of AI and finally open it to our B2B partners and now let's get to the exciting part it's time to introduce our Mr CTO yeah thank you uh hey I'm slav and uh from my perspective uh uh game plus f is not the key to disrupt uh I think that uh actually combining uh the game uh plus AI might be the key well it's actually the key what do we have now one of our important gameplay featur Fe es is uh virus uh when the gameplay session uh becomes boring or overcrowded uh the virus starts the gameplay disco to entertain everyone turning the things upside down but uh that's the most basic level of interaction we have players we have data uh what use cases we might have in uh 24 months time um the first one AI agent uh going Beyond the traditional uh NPCs with multimodality and multi-domain uh like uh B directional voice communication with your AI friend uh co-presence sharing screen in Discord to discuss the tactics uh you make a screenshot of the map okay I'm still here yeah so making the screenshot of the map uh saying a few words and then as uh sending it to the AI agent after 5 minutes uh your AI guy comes back with the scribbles or the screenshot uh with the proposed tactics to capture the continent uh yeah like maybe even uh AI agent calling you in Discord in the middle of the night with some genius idea how to play the game uh AI Clan leaders forging alliances with humans so uh basically uh combining traditional uh metag game with AI agents uh uh is potentially uh LTV and engagement uh Game Changer but uh um we don't know for sure what works and what doesn't uh but uh to find out uh we just need to uh do a solid AB tests experiments uh iterate quickly as we have active user base and uh the live build that's what we're going to do and uh the most important thing is that a successful part of those experiments uh will allow us to open AI driven tools to Studios to seamlessly integrate uh engaging living and self- evolving mechanics to the products um let's dive into even more stuff uh a AI agent industry right now is a gigantic uh sandbox uh let's uh call AI agent that uh is uh fine-tunes with the basic understanding of game design the game agent historically human to human communication uh well interaction uh in games for example rust and Minecraft uh has always had the potential to be uh an exceptionally memorable and engaging experience uh you spawn in the game you meet some other guy just like you random stuff happens and if developers are lucky the encounter was good uh by combining the traditional game design with AI uh we will be able to entertain players even more um yeah so um by fine-tuning uh the game agent with uh the data from a particular player for mimicking their play style attitude uh or maybe something else for the particular player we basically can slack our own version of agent Smith from the second part of metrix so for like a moderate amount of soft currency in the game uh as a player would be able to make several clones of yourself with specific goals uh and become more productive in the game uh yeah we might even see uh engagement agents that with uh goals from the developers uh create some marketing activity uh according to their own uh developed strategy like uh create a Twitch Channel run tournaments uh earn uh in-game rewards and distribute them back to human and game agent players and well uh that that's probably the next slide yeah and we could do we can and we will do uh AI driven matchmaking uh liveops uh AI Predictive Analytics and this sounds so so so sweet but what about the challenges um right now the intersection of uh the game Def and the AI agents uh is uh a big big experiment and wild west uh but we know that uh by hard work iterating AB testing uh well we will find the way um hallucinating AI uh composability issues uh and the actual need for composability competition uh after that long hard path we will transform any game with our aiid driven tools and uh well together with you we'll be able to witness uh like amazing things uh that were unimaginable on the previous Market cycle uh in the game design and Game Dev and around it and we believe that uh our AI tools and infrastructure uh will allow uh to create new revenue streams for owb and our B2B partner Studios so guys uh well I really think that the future is going to be aism thank you Cur after
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